Star trek adventures character creator11/7/2022 ![]() ![]() bear in mind that these descriptions refer to the overall mission profile. Tours of duty can be selected from the following and fleshed out as needed. When judging if the player might be of any assistance in helping prevent a warp core breach, the GM can allow the player to make Common Knowledge rolls based on his previous experience. This would be denoted as Engineering > Command. ![]() For example, a ship’s First Officer may have started in the Engineering branch before switching to Command. The Career Path section in character write-ups is helpful to GM’s when determining acceptable Common Knowledge skill usage. Either determine the length of each tour as needed or roll 1d6 +1 for each tour. Subsequent tours of duty last typically between 2 and 7 years. The standard period of study at the Academy is between four and seven years, so a newly graduated Ensign will be between 22 and 25 years of age.Įnlisted crewmen attend the Academy for a period of one year where they receive much more narrowly focussed training. In the case of a Star Trek character, this will probably include homeworld at least and in the case of a Starfleet character, you may want to flesh out the character’s career to date.Īs a rule of thumb, most Starfleet officers will join Starfleet Academy at the age of 18. To finish the character, record as much background detail as you can. Suggested Edges and Hindrances from other settings are detailed here.Īs a member of Starfleet, characters will generally have access to all of the equipment they require as standard issue.Įquipment in common use is detailed here. New Hindrances in this setting are detailed here. New Edges in this setting are detailed here. New Skills in this setting are detailed here.Įdges and Hindrances are acquired following the guidelines in the Savage Worlds Core Rulebook (Deluxe Edition). Traits are generated as normal following the guidelines in the Savage Worlds Core Rulebook (Deluxe Edition).Īll skills are available in this setting with the exception of Guts as discussed in Setting Rules. Obviously some races may not be suitable depending on the time period and type of campaign.Ĭlick on the link below to find out more about the characteristics of each race in this setting. You can choose to play one of several player character races in Savage Star Trek.ĭiscuss with the games master the requirements of the game and any restrictions based on the specifics of the campaign. To get started quickly, choose from the provided archetypes, customise as described and you’re ready to boldly go. ![]()
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